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Date of Award

Spring 2024

Rights

Access perpetually restricted to EWU users with an active EWU NetID

Document Type

Thesis: EWU Only

Degree Name

Master of Arts (MA) in English: Literature

Department

English

Abstract

Post-colonial scholarship on Tabletop RPGs observes a clear problem with Dungeons & Dragons; that its system, setting, and rules utilize and reinforce colonial frameworks, primarily race and civilization, for the purpose of entertainment and storytelling. Developing fields of scholarship on Tabletop RPGs, however, emphasize the ability of Tabletop RPGs to inspire critical thinking and challenge pre-conceived ideas that players accept about race, identity, and culture. This disconnect is in part due to the narrow focus on Dungeons & Dragons as the primary, if not sole, system put to analysis. This thesis begins by committing a different system, Greg Stafford’s RuneQuest, to analysis, with the goal of analyzing the discourses of imperialism present within RuneQuest’s primary narrative of the Hero Wars. Utilizing the British conceptions of liberty provided by Thomas Carlyle and John Stuart Mill, the ways in which the Lunar Empire and the Kingdom of Sartar undermine their own conceptions of liberty become clear. In combination with the indeterminate telos of the Hero Wars, and the deconstructive properties of mysticism that drive the Hero Wars, RuneQuest demonstrates resistance to the idea of a transcendental signified, and thereby engenders decolonization through instability of meaning.

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