Déjà vu

Faculty Mentor

Colin Manikoth

Document Type

Interactive Presentation

Start Date

10-5-2023 9:00 AM

End Date

10-5-2023 10:45 AM

Location

PUB NCR

Department

Design

Abstract

Creativity is diminished when the Game Design process begins with discussions about which software to use, which proprietary platforms needs support, and what hardware needs purchasing. Everyone should make a game, at least once, to understand the concepts of Game Design. Then those concepts can be applied to other projects via gamification, or the application of game-design elements and principles to non-game contexts. Utilizing the open source software Decker, anyone can easily make games with sound, images, animations, and interactions with no-coding experience. The visual constraints of Decker make the easy-things-easy and its scripting language makes the hard things possible. My text-based adventure game Deja Vu demonstrates how game design can be accessible to everyone and how an engaging story is more important than complex visuals.

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May 10th, 9:00 AM May 10th, 10:45 AM

Déjà vu

PUB NCR

Creativity is diminished when the Game Design process begins with discussions about which software to use, which proprietary platforms needs support, and what hardware needs purchasing. Everyone should make a game, at least once, to understand the concepts of Game Design. Then those concepts can be applied to other projects via gamification, or the application of game-design elements and principles to non-game contexts. Utilizing the open source software Decker, anyone can easily make games with sound, images, animations, and interactions with no-coding experience. The visual constraints of Decker make the easy-things-easy and its scripting language makes the hard things possible. My text-based adventure game Deja Vu demonstrates how game design can be accessible to everyone and how an engaging story is more important than complex visuals.