Déjà vu
Faculty Mentor
Colin Manikoth
Document Type
Interactive Presentation
Start Date
10-5-2023 9:00 AM
End Date
10-5-2023 10:45 AM
Location
PUB NCR
Department
Design
Abstract
Creativity is diminished when the Game Design process begins with discussions about which software to use, which proprietary platforms needs support, and what hardware needs purchasing. Everyone should make a game, at least once, to understand the concepts of Game Design. Then those concepts can be applied to other projects via gamification, or the application of game-design elements and principles to non-game contexts. Utilizing the open source software Decker, anyone can easily make games with sound, images, animations, and interactions with no-coding experience. The visual constraints of Decker make the easy-things-easy and its scripting language makes the hard things possible. My text-based adventure game Deja Vu demonstrates how game design can be accessible to everyone and how an engaging story is more important than complex visuals.
Recommended Citation
Zepp, Hunter, "Déjà vu" (2023). 2023 Symposium. 41.
https://dc.ewu.edu/srcw_2023/res_2023/p1_2023/41
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Déjà vu
PUB NCR
Creativity is diminished when the Game Design process begins with discussions about which software to use, which proprietary platforms needs support, and what hardware needs purchasing. Everyone should make a game, at least once, to understand the concepts of Game Design. Then those concepts can be applied to other projects via gamification, or the application of game-design elements and principles to non-game contexts. Utilizing the open source software Decker, anyone can easily make games with sound, images, animations, and interactions with no-coding experience. The visual constraints of Decker make the easy-things-easy and its scripting language makes the hard things possible. My text-based adventure game Deja Vu demonstrates how game design can be accessible to everyone and how an engaging story is more important than complex visuals.