Modern Procedural Terrain Generation Techniques and Their Background

Faculty Mentor

Chris Cain

Presentation Type

Oral Presentation

Start Date

May 2025

End Date

May 2025

Location

PUB 319

Primary Discipline of Presentation

Computer Science

Abstract

Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.

This document is currently not available here.

Share

COinS
 
May 7th, 11:30 AM May 7th, 11:50 AM

Modern Procedural Terrain Generation Techniques and Their Background

PUB 319

Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.