Faculty Mentor

Chris Cain

Presentation Type

Oral Presentation

Primary Discipline of Presentation

Computer Science

Abstract

Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.

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Modern Procedural Terrain Generation Techniques and Their Background

Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.