Faculty Mentor
Chris Cain
Presentation Type
Oral Presentation
Primary Discipline of Presentation
Computer Science
Abstract
Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.
Recommended Citation
Barton, Hunter A., "Modern Procedural Terrain Generation Techniques and Their Background" (2025). 2025 Symposium. 17.
https://dc.ewu.edu/srcw_2025/works_2025/works_2025/17
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Artificial Intelligence and Robotics Commons, Geometry and Topology Commons, Graphics and Human Computer Interfaces Commons
Modern Procedural Terrain Generation Techniques and Their Background
Procedural terrain generation has become a staple in many digital environments, enabling the automated creation of large-scale and realistic landscapes for applications such as video games and movies. This paper provides an in-depth look at smooth noise functions and their use for terrain generation, as well as an overview of some more modern methods of generation. A method utilizing machine learning stlye transfer was reproduced for this paper with some alterations to improve visualization and realism.