Date of Award

2013

Document Type

Thesis

Degree Name

Master of Science (MS) in Computer Science

Department

Computer Science

Abstract

"Ray Tracing is a rendering method that generates high quality images by simulating how light rays interact with objects in a virtual scene. The ray tracing technique can accurately portray advanced optical effects, such as reflections, refractions, and shadows, but at a greater computational cost and rendering time than other rendering methods. Fortunately, technological advances in GPU computing have provided the means to accelerate the ray tracing process to produce images in a significantly shorter time. This paper attempts to clearly illustrate the difference in rendering speed and design by developing and comparing a sequential CPU and parallel GPU implementation of a ray tracer, written in C++ and CUDA respectively. A performance analysis reveals that the optimized GPU ray tracer is capable of producing images with speedup gains up to 1852X when compared to the former CPU implementation"--Document.

Comments

Typescript. Vita.

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